A downloadable game for Windows

The World is threatened by Aliens, this is a task for the Hero of the Universe "Cyber Quack". It´s a 8-Bit NES-Style Platformer and a mixing from "Ducktales" and "Metroid".

Features:

- Retro Style
- Pixel Graphics
- Chiptune Sound
- Unique Gameplay

Movement:

Left Arrow = Left
Right Arrow = Right
Y/Z-Button  = Jump
X-Button = Shot

This is a Prototype ..., tell me what you think of it!!!

Download

Download
Cyber Quack Prototype.zip 2 MB

Comments

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(+1)

Really cool graphical style, sound, and overall vibe, but the teleport mechanic is really confusing. Sometimes you move farther, sometimes not. And the teleport should be a different button from the shot so that you don't accidentally teleport when you're just trying to fire quickly and instead end up teleporting into an enemy.

<span class="JLqJ4b ChMk0b" data-language-for-alternatives="en" data-language-to-translate-into="de" data-phrase-index="0" <thanks="" for="" your="" feedback,="" the="" idea="" with="" second="" button="" is="" worth="" considering.<="" span=""><span class="JLqJ4b ChMk0b" data-language-for-alternatives="en" data-language-to-translate-into="de" data-phrase-index="0" <thanks="" for="" your="" feedback,="" the="" idea="" with="" second="" button="" is="" worth="" considering.<="" span="">Thanks for your Feedback, the Idea with the second Button is worth considering.</span></span> <span class="JLqJ4b ChMk0b" data-language-for-alternatives="en" data-language-to-translate-into="de" data-phrase-index="0" <thanks="" for="" your="" feedback,="" the="" idea="" with="" second="" button="" is="" worth="" considering.<="" span="">I don't understand that the Teleport doesn't work, it works every Time for me.</span>

When I use it it moves at different distances sometimes. Sometimes like 3 or 4 character lengths, usually closer to 2.

(+1)

The teleport throws you exactly where the shot is at the moment ..., this is also intended to cover different distances.

Ahh! Okay, that's the part I wasn't getting. I can see how it needs to be tied to the shot now. I guess with a non-prototype full version there'd be some kind of tutorial explaining that. I had no idea that was even a function/that was what was happening, so it just seemed janky and unreliable as a result.